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Computer Graphics: Proc./SIGGRAPH 94, Conf. Proc., July 24-29
Связанные издания:
A Clustering Algorithm for Radiosity in Complex Environmets
A Generalized de Casteljau Approach to 3D Free-form Deformation
Animated Conservation: Rule-based Generation of Facial Expression, Gestre & Spoken Intonation for Multiple Conversational Agents
Animating Images with Drawings
Displacement Mapping Using Flow Fields
Efficient Algorithms for Local and Global Accessibility Shading
Fast Computation of Shadow Boundaries Using Spatial Coherence and Backprojections
Fast Volume Rendering Using a Shear-Warp Factorization of the Viewing Transformation
Free-Form Shape Design Using Triangulated Surfaces
Generalization of Lambert s Reflectance Model
Illumination in Diverse Codimensions
IRIS Performer: A High Performance Multiprocessing Toolkit for Real-Time 3D Graphics
Low Cost Illumination Computation using an Approximation of Light Wavefronts
Method of Displaying Optical Effects within Water using Accumulation Buffer
Multiresolution Curves
NC Milling Error Assessment and Tool Path Correction
Partitioning and Ordering Large Radiosity Computations
Piecewise Smooth Surface Reconstruction
Planning Motions with Intentions
Research Frontiers in Virtual Reality
Smooth Spline Surfaces over Irregular Meshes
Synthetic Topiary
TBAG: A High Level Framework for Interactive, Animated 3D Graphics Applications
The Irradiance Jocobian for Partially Occluded Polyhedral Sources
The RADIANCE Lighting Simulation and Rendering System
Using Participles to Sample and Control Implicit Surfaces
Visual Simulation of Lighthing
Zippered Polygon Meshes from Range Images