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Computer Graphics: Proc./SIGGRAPH 94, Conf. Proc., July 24-29, 1994
Связанные издания:
3D Position, Attitude and Shape Input Using Video Tracking of Hands and Lips
Accelerated MPEG Compression of Dynamic Polygonal Scenes
A Fast Shadow Algorithm for Area Light Sources Using Backprojection
A Framework for the Analysis of Error in Global Illumination Algorithms
A Model for Efficient and Flexible Image Computing
Artificial Fishes: Physics, Locomotion, Perception, Behavior
A Virtual Environment and Model of the Eye for Surgical Simulation
Bounds and Error Estimates for Radiosity
Computer-Generated Pen-and-Ink Illustration
Drawing and Animation Using Skeletal Strokes
Efficient Techniques for Interactive Texture Placement
Energy Preserving Non-Linear Filters
Error-Bounded Antialiased Rendering of Complex Environments
Evolving Virtual Creatures
Hierarchical Spacetime Control
Improving Static and Dynamic Registration in an Optical See-through HMD
Interactive Pen-and-Ink Illustration
Multiresolution Painting and Compositing
Polarization and Birefringency Considerations in Rendering
Priority Rendering with a Virtual Reality Address Recalculation Pipeline
Rotated Dispersed Dither: A New Technique for Digital Halftoning
Spreadsheets for Images
Textures and Radiosity: Controlling Emission and Reflection with Texture Maps
Wavelength Dependent Reflectance Functions